Alchemy is the mixture of ambiently magical, natural items such as ground crystals, spices, herbs, and some Wylstream conducting plants. The combination of certain items and merging of their matter can create other items or merge/change effects.
Ben is one such user of Alchemy, but he is entirely unaware of this. Because of some of the materials he's come to use for some of his pastries, he has unknowingly mastered the creation of sweets which grant inspiration and focus to those who take part in his deserts.
The reason for alchemy is because while counter spells can undo curses in most cases, magical afflictions caused by substance must be undone with substance, and sometimes cross cause and effect remedies from alchemy to spell or spell to alchemy. In some cases, both are required simultaneously.
Most potions can be stored in almost any form, but some may require specific conditions or containers depending on their nature and ingredients.
Cure for Whiteprick poisoning
Boil the ingredients into light alcohol (mead will do) until it turns into a syrup like paste, then water it down into a drinkable solution.
Healing essence
Soak the Vallibell pedals for 5 days in one half cup of plane strong alcohol until they dissolve to falling apart. Sift out the pedal remains and slowly simmer the alcohol out until only one tablespoon of liquid remains. (It must simmer for no less than 5 hours on constant watch and can not be rushed or the extract will burn and become useless, the slower the better). Use mortar and pestle to grind dried out root of stonesnare into a dry paste, then add the Bluespider stem juice and continue mixing until it becomes a wet paste. Add the Vallibell concentrate and mix vigorously for five minutes. Add the mixture into a small, single dose glass or crystal container only and fill to two thirds with plane alcohol and juice from squeezed apples, fill the rest with mead and cork with wax. These potions must be consumed in whole, all at once per bottle, otherwise the effects are too subtle to influence the body to a decent effect.
Practical Uses
When ground down, Thorm appears as a dust and can be used to detect magic as it glows and reacts to magic by dancing ever so slight near items which are enchanted with a strong enough magic. Thorm dust can also be used to empower certain types of magical items and artifacts. Crystals can be used in large scale, but are incredibly dangerous and difficult to carry at a decent or effective scale. Most people create a Wax using ground Crystal dust and a few other things. Waxes and dust allow someone to use a lesser version of magical enhancement, but last longer without the need to continuously imbue the excess power like with a crystal.
Alchemy Uses
In both crystal and dust form, Thorm is one of the most useful elements of advance alchemy. It can be used to create potions necessary for curing magical or paranormal afflictions, as well as interact with things of such natures in other ways.
Uses
Ember Crystal is a magic scrambler. Any form of magic which passes through it is transformed somehow in some way, seemingly random, and without any way of controlling it. This makes Ember as a magical property excellent at breaking the continuity of runes, casts, and constructs held together or influenced by magical enchantments.
Behavior
Ember can be relatively chaotic, floating strong wisps of energy around in the form of embers. These embers will idly interact with things around them and especially so with magic and living things. As if it were conscious of magic and life.
Uses
Ashen dust functions like a magic nullifier or muting agent, any magic which travels through it is reduced relatively significantly and can sometimes dispel most lower end casts.
Behavior
Ash dust settles and is attracted to magic items and Wylstream influence, slowly accumulating on enchanted items like dust and diminishing the magical influence as it gathers until cleared off.
Locating
Ithrom is located in deep mines at the core of mountain rock. Because of this, the veins are incredibly scattered and thin, usually covered or buried deep i solid rock. Due to its density difference to other rock and metals, it also creates an unstable environments for any caves or caverns made or found near it.
Mining
Because Ithrom makes all other stone around itself unstable, it is one of the most difficult materials to mine. When digging to or striking around/on to break and collect the Ithrom, tremors and cave ins are incredibly common and a high risk for those seeking it. Ithrom veins are often also very small and do not produce a great quantity at a time. To properly collect Ithrom, one must have an axe that is either enchanted especially for Ithrom mining, or have at least a Ithrom plated pick axe, but these tend to wear out far faster than axes which are both Ithrom as well as specially enchanted. Getting a tool that is both enchanted and made of Ithrom for Ithrom mining is incredibly rare, if not simply unheard of.
Crafting
To reach temperatures sufficient to melt Ithrom, one requires a "Grander Forge". Grander Forges are especially enchanted to yield a fire hotter than any typical forge. Usually only RuneCraft Forge Masters can operate such stations. Hammering and molding solid pieces of Ithrom is a task among some of the highest skills of craftsmanship. Because Ithrom is so unyielding and can in fact "fight back" when being worked on, it resists being merged or mixed with other metals, is incredibly difficult to enchant and rune, and requires the highest tier tools in the hands of a Master to work with.
Plating
To plate Ithrom onto another item, it must first be smelted and hammered into incredibly thin sheets, then smashed into flecks, and finally ground into powder. This powder can then be mixed with other plating materials to encrust onto other metals. A Ithrom plated blade can go without need to be sharpened for nearly a hundred years when in use, indefinite if left untouched.
Uses
Ithrom, once enchanted, can retain one of the highest potency of magical flow without needing to find the rarer and more potent Thorm or Blackstone, making it a coveted material for the highest kings seeking to create enchanted items. But even for the greatest authorities of power, finding enough to create anything large is neigh impossible. Usually it is used in small item enchants and plating other metals.
Uses
Blackstone can be used as a basic conduit for learning and seeing/sensing the magic of The Wylstream. One would meditate while harnessing their attuned Wylstream and it will become a learning enhancing agent for the one learning the Wylstream. It can only be carved by a stone known as Grauv which can only be found in the Ashenlands.
Behavior
Blackstone acts as a very basic magic conduit. The Blackstone can be attuned to by meditating over it in the earliest stages of one's magical learning. It can help focus basic casts and harness more finesse in the intended acts of one's casts.
Uses
Corok does not adhere to the nature of gravity and can either make objects heavier or lighter depending on how it is used. With a great enough quantity, it can make items lighter, or even levitate other items. For this reason the floating mountains and islands often give off that signature shimmer as it is described to look on its own.
Behavior
Coron can fluctuate naturally between floating and resting, slowly changing it's weight over time depending on where it is and how much Wylstream is influencing it in the area ambiently. To store it, it is best to use a mildly weighted container so that it is not too light to float away, nor too heavy when the material rests.
Effects
The white pedals can be used like cotton safely on their own as long as they are rinsed off as they possess none of the poison which is generated in the thorns alone. The stem is thin and due to its being covered in thorns is relatively useless. The leaves can be roasted into a kind of tobacco with a very sharp flavor in the mouth, but offers a pain relief to headaches. The roots are necessary for creating the cure for anyone who might be affected by the poisonous thorns.
Effects
Ingesting or applying a Vallibell to wounds or openings in the body will have slightly different effects depending on which part you use. The pedals are fragile and easily dissolved to soak into the skin and provide slight amounts of easily absorbed nutrients for small cuts and abrasions which prevents scarring and makes it easier to fight off infection. The pedals along with the buds can also be ingested for soothing effects which last a few hours on their own even without modification. The stems will create a slight stinging sensation when the contents applied to cuts or abrasions, but in doing so act as a kind of anti-biotic by cleaning the wound as it generates a kind of mild acidic solution which when nullified is left as nothing but general nutrients the body can absorb safely. When ingested, the stems can help calm an unwell stomach. When ground up and applied to any wetted or exposed flesh, the leaves act as a numbing agent. The roots themselves are emulsifiers and help many other basic ingredients, even of other plants, to mix together which would not normally.
Effects
Pedals when ingested don't do much, but are soothing and relieve pain from burns and scrapes. The bud has a chemical reaction with light alcohol like mead, saliva, or even the fibers from the stem of a Vallibell to create a kind of warming agent, generating a small amount of heat. The stem fibers can be used to weave into bandages and are very clean and sterile, making them very useful for covering open wounds safely. The leaves are small, but are useful as a mint like flavor addition to things. Typically the leaves are only used to help make poor tasting medicine taste better. The roots must be ingested after being ground up and mixed with a strong alcohol. After being boiled as such, the effects of the root solution will help with high fever and help the body cool itself
Effects
The blossoms themselves are toxic and can cause irritation and rash when applied to any open wound, exposed flesh, or sensitive area. When it brushes across the skin it's not much of an issue outside of causing something like that of an allergic reaction. In volume, the blossoms create more troublesome rashes which could then be dangerous enough to evolve into boils and blisters which could become infected if not treated. The stems will cause severe abdominal pain which could evolve into fatal compilations such as dissolving the stomach lining, but can be boiled and then dried and made into a kind of poor man's wheat to be safely eaten once the toxins are boiled out. The roots are the most dangerous, they cause swelling when ingested and if mixed with a few of the right ingredients will be undetectable and will close one's airway and halt the breathing for about two minutes. If one cannot hold their breath this long, they will suffocate and pass out and die if the brain does not receive sufficient oxygen. The roots however are incredibly small, and it requires the roots from at least twenty flare reeds to make an amount sufficient to kill someone, lest they be sickly, too old, or too young. The leaves of a flare reed are entirely harmless, but are great for weaving due to their length and width.
Effects
When mixed with any other material, the blueish juices from the veins of a blue spider can make any medicine or poison flow through someone's body effortlessly and undetected by any antibodies. This makes the fern perfect for quickly administering medicine or thoroughly poisoning a target.
Effects
When the roots of this plant are ground up, the material controls medicine dosage by steadying the ingestion. Any medicine or antidotes it is used in can be absorbed into the body slowly which ensures it is not processed before all the poison and all parts of the body can be reached, ensuring even distribution.